{"relics":{
"executioner":{"l":["An unprotected Capture grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"knights_license":{"l":["Banks a knight-jump Maneuver every {{interval, ordinal}} Capture.","Banks a knight-jump Maneuver every {{interval, ordinal}} Capture.","Banks a knight-jump Maneuver every {{interval, ordinal}} Capture.","Limit Break — banks a knight-jump Maneuver on every Capture."],"p":"Knight Maneuver banked!","params":[[{"n":"interval","v":4}],[{"n":"interval","v":3}],[{"n":"interval","v":2}],[{"n":"interval","v":1}]]},
"knight_echo":{"l":["After a knight Movement, leave behind a decoy with one Heart.","After a knight Movement, leave behind a decoy with two Hearts.","After a knight Movement, leave behind a decoy with two Hearts and a Shield."],"p":"A decoy echoes your leap!"},
"knights_edge":{"l":["Your banked knight Maneuvers may Capture an enemy on the destination square."]},
"cavalry_charge":{"l":["A knight-shaped Capture grants an additional Movement — up to {{cap}} per Turn."],"p":"Movement refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"heavy_lance":{"l":["Knight-shaped Captures deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"black_market":{"l":["Shops have a 5% chance to stock a relic — priced from 600 gold, rising with rarity."]},
"bishops_seal":{"l":["Banks a diagonal-slide Maneuver every {{interval, ordinal}} Capture.","Banks a diagonal-slide Maneuver every {{interval, ordinal}} Capture.","Banks a diagonal-slide Maneuver every {{interval, ordinal}} Capture.","Limit Break — banks a diagonal-slide Maneuver on every Capture."],"p":"Diagonal Maneuver banked!","params":[[{"n":"interval","v":4}],[{"n":"interval","v":3}],[{"n":"interval","v":2}],[{"n":"interval","v":1}]]},
"rooks_warrant":{"l":["Banks a straight-slide Maneuver every {{interval, ordinal}} Capture.","Banks a straight-slide Maneuver every {{interval, ordinal}} Capture.","Banks a straight-slide Maneuver every {{interval, ordinal}} Capture.","Limit Break — banks a straight-slide Maneuver on every Capture."],"p":"Straight Maneuver banked!","params":[[{"n":"interval","v":4}],[{"n":"interval","v":3}],[{"n":"interval","v":2}],[{"n":"interval","v":1}]]},
"bishops_edge":{"l":["Your banked diagonal Maneuvers may Capture the first enemy on the line."]},
"rooks_edge":{"l":["Your banked straight Maneuvers may Capture the first enemy on the line, even when spent as an extra Movement."]},
"heavy_mitre":{"l":["Diagonal-line Captures deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"heavy_ram":{"l":["Straight-line Captures deal +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"battering_line":{"l":["A straight-line Capture grants an additional Movement — up to {{cap}} per Turn."],"p":"Movement refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"tithe_collector":{"l":["Every stop on the map pays +{{gold}} gold.","Every stop on the map pays +{{gold}} gold.","Every stop on the map pays +{{gold}} gold.","Limit Break — every stop on the map pays +{{gold}} gold."],"params":[[{"n":"gold","v":5}],[{"n":"gold","v":8}],[{"n":"gold","v":12}],[{"n":"gold","v":20}]]},
"innkeepers_ledger":{"l":["Resting also grants a random common item.","Resting offers a pick of 2 random common items."]},
"iron_blood":{"l":["+3 maximum Hearts — but you can never gain a Shield."]},
"hold_position":{"l":["You may skip your Turn."]},
"shared_spoils":{"l":["Your Minions' Captures also trigger Scavenger's item pick."]},
"campfire_songs":{"l":["After Resting, start the next battle with {{shields, plural, one {# Shield} other {# Shields}}}."],"params":[[{"n":"shields","v":1}],[{"n":"shields","v":2}]]},
"elite_trophy_case":{"l":["Clearing an Elite battle pays +{{gold}} gold.","Clearing an Elite battle pays +{{gold}} gold.","Clearing an Elite battle pays +{{gold}} gold.","Limit Break — clearing an Elite battle pays +{{gold}} gold."],"params":[[{"n":"gold","v":20}],[{"n":"gold","v":35}],[{"n":"gold","v":50}],[{"n":"gold","v":65}]]},
"scavengers_cart":{"l":["Winning at full Hearts pays +{{gold}} gold.","Winning at full Hearts pays +{{gold}} gold.","Winning at full Hearts pays +{{gold}} gold.","Limit Break — winning at full Hearts pays +{{gold}} gold."],"params":[[{"n":"gold","v":10}],[{"n":"gold","v":15}],[{"n":"gold","v":20}],[{"n":"gold","v":25}]]},
"window_shopper":{"l":["Leaving a Shop without buying pays {{gold}} gold.","Leaving a Shop without buying pays {{gold}} gold.","Limit Break — leaving a Shop without buying pays {{gold}} gold."],"params":[[{"n":"gold","v":5}],[{"n":"gold","v":8}],[{"n":"gold","v":12}]]},
"toll_receipt":{"l":["Your first Shop visit each Act pays {{gold}} gold.","Your first Shop visit each Act pays {{gold}} gold.","Your first Shop visit each Act pays {{gold}} gold.","Limit Break — your first Shop visit each Act pays {{gold}} gold."],"params":[[{"n":"gold","v":25}],[{"n":"gold","v":40}],[{"n":"gold","v":60}],[{"n":"gold","v":85}]]},
"first_blood":{"l":["Your first Capture or Attack each battle deals +1 Damage.","Your first two Captures or Attacks each battle deal +1 Damage.","Limit Break — your first three Captures or Attacks each battle deal +1 Damage."]},
"skip_animations":{"l":["Admin: clicking this relic toggles instant animation skip (client-side; no effect on the game rules)."]},
"sleepwatcher":{"l":["Capturing a Frozen enemy pays +{{gold}} gold.","Capturing a Frozen enemy pays +{{gold}} gold.","Limit Break — Capturing a Frozen enemy pays +{{gold}} gold."],"params":[[{"n":"gold","v":8}],[{"n":"gold","v":12}],[{"n":"gold","v":16}]]},
"backroom_deal":{"l":["Once per Shop, after all stock is sold, pay 100 gold to add two more items."]},
"prophet":{"l":["Reveal where the next few enemy Spawns will land — but one of the revealed squares is a lie.","Reveal where the next few enemy Spawns will land. Every prophecy is true.","Reveal where and what the next few enemy Spawns are — every prophecy true, with the actual units shown."]},
"bloodthirst":{"l":["A protected Capture grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"boomerang":{"l":["Activate: your next kill snaps you back to the square you struck from. Recharges every {{cooldown}} Turns."],"p":"Boomerang armed — snap back after your next kill!","params":[[{"n":"cooldown","v":4}],[{"n":"cooldown","v":3}],[{"n":"cooldown","v":2}]]},
"brawler":{"l":["If an enemy is adjacent at the start of your Turn, gain a Shield.","If an enemy is adjacent at the start of your Turn, gain 2 Shields."],"p":"Battle Shield raised!"},
"reactive_plating":{"l":["Starts ready. When an enemy hits your Shields, Freeze one attacker per Shield for {{turns, plural, one {# Turn} other {# Turns}}}. Recharges after {{interval, plural, one {# Turn} other {# Turns}}}."],"params":[[{"n":"turns","v":1},{"n":"interval","v":4}],[{"n":"turns","v":2},{"n":"interval","v":3}],[{"n":"turns","v":3},{"n":"interval","v":2}]]},
"regenerator":{"l":["If no enemy is adjacent at the start of your Turn, gain a Shield.","If no enemy is adjacent at the start of your Turn, gain 2 Shields."],"p":"Shield regenerated!"},
"shield_charge":{"l":["Activate: spend {{cost}} Shields to gain an additional Action."],"p":"Shields spent for an extra Action!","params":[[{"n":"cost","v":3}],[{"n":"cost","v":2}]]},
"lightbound":{"l":["End your Turn on a light square: gain a Shield next Turn. End on a dark square: take 1 Damage."],"p":"Dark square — 1 Damage!"},
"limit_break":{"l":["Choose one of your maxed relics to push one level beyond its cap.","Limit-break a second maxed relic.","Limit-break a third maxed relic."]},
"shadowbound":{"l":["End your Turn on a dark square to restore a temporary Heart; end on a light square to lose a Shield."]},
"connoisseur":{"l":["Relic rewards offer 4 choices instead of 3."]},
"relentless":{"l":["Any Capture grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"blood_tax":{"l":["Every 5th Capture restores a temporary Heart."],"p":"A temporary Heart!"},
"blunder":{"l":["Ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%) — enemy Royals half as often, Bosses a quarter.","Ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%) — enemy Royals half as often, Bosses a quarter.","Ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%) — enemy Royals half as often, Bosses a quarter.","Limit Break — ordinary enemies blunder +{{bonus}}% more often (late-run minimum {{min}}%). Enemy Royals blunder half as often, Bosses a quarter."],"params":[[{"n":"bonus","v":1},{"n":"min","v":3}],[{"n":"bonus","v":2},{"n":"min","v":4}],[{"n":"bonus","v":3},{"n":"min","v":5}],[{"n":"bonus","v":4},{"n":"min","v":6}]]},
"forkers_charm":{"l":["Every other Turn, if your move threatens 2+ enemies, gain a Shield."],"p":"Fork Shield raised!"},
"fortress":{"l":["Gain a Shield after {{period}} Turns in a row without Capturing. Capturing resets the count.","Gain a Shield after {{period}} Turns in a row without Capturing. Capturing resets the count.","Gain a Shield after {{period}} Turns in a row without Capturing. Capturing resets the count.","Limit Break — gain a Shield every Turn without Capturing."],"p":"A Shield earned!","params":[[{"n":"period","v":4}],[{"n":"period","v":3}],[{"n":"period","v":2}],[{"n":"period","v":1}]]},
"glass_cannon":{"l":["Your Captures pierce all Shields and Hearts — you one-shot anything. But you fight at 1 Heart with every save disabled: one hit ends the run."]},
"gourmand":{"l":["Elite and Boss item rewards offer 4 choices instead of 3."]},
"prospector":{"l":["Each enemy you Capture pays +{{gold}} gold.","Each enemy you Capture pays +{{gold}} gold.","Each enemy you Capture pays +{{gold}} gold.","Limit Break — each enemy you Capture pays +{{gold}} gold."],"params":[[{"n":"gold","v":1}],[{"n":"gold","v":2}],[{"n":"gold","v":3}],[{"n":"gold","v":4}]]},
"push":{"l":["Every 3rd Capture grants a Movement of up to {{reach, plural, one {# square} other {# squares}}} in any direction."],"p":"A Movement ready!","params":[[{"n":"reach","v":1}],[{"n":"reach","v":2}],[{"n":"reach","v":3}]]},
"heavy_cudgel":{"l":["Capturing an adjacent enemy deals +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"heavy_ice":{"l":["Capturing a Frozen enemy deals +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"heavy_pike":{"l":["Capturing a non-adjacent enemy deals +{{damage}} Damage."],"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"cleave":{"l":["Capturing also deals 1 Damage to the enemy one square beyond your target, along your line of approach."],"p":"Cleaved the enemy behind!"},
"trap":{"l":["Every 4th Movement, leave a trap on the square you left. It arms after 1 Turn, then an enemy that steps on it dies. It lasts 3 Turns once armed.","Every 3rd Movement, leave a trap on the square you left. It arms after 1 Turn, then an enemy that steps on it dies. It lasts 3 Turns once armed.","Every 2nd Movement, leave a trap on the square you left. It arms after 1 Turn, then an enemy that steps on it dies. It lasts 3 Turns once armed."],"p":"A trap is laid!"},
"castle_bloodline":{"l":["Slide 3+ squares sideways without Capturing to gain a Shield.","Slide 3+ squares sideways without Capturing to gain 2 Shields."],"p":"Castle Shields raised!"},
"bishops_mantle":{"l":["A diagonal-line Capture grants an additional Movement — up to {{cap}} per Turn."],"p":"Movement refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"teleport_strike":{"l":["Every 3rd Capture deals 1 Damage to the first enemy on a line from you, scanning clockwise from North."],"p":"Teleport Strike hits!"},
"cryostasis":{"l":["After a Capture, Freeze the first adjacent enemy, clockwise from North. Once per Turn.","After a Capture, Freeze up to 2 adjacent enemies, clockwise from North. Once per Turn.","After a Capture, Freeze up to 3 adjacent enemies, clockwise from North. Once per Turn.","After a Capture, Freeze up to 4 adjacent enemies, clockwise from North. Once per Turn.","After a Capture, Freeze up to 5 adjacent enemies, clockwise from North. Once per Turn.","After a Capture, Freeze up to 6 adjacent enemies, clockwise from North. Once per Turn.","After a Capture, Freeze up to 7 adjacent enemies, clockwise from North. Once per Turn.","After a Capture, Freeze up to 8 adjacent enemies, clockwise from North. Once per Turn."],"p":"Froze nearby enemies!"},
"bargaining":{"l":["Campaign Shop items cost {{discount}}% less."],"params":[[{"n":"discount","v":10}],[{"n":"discount","v":20}],[{"n":"discount","v":30}]]},
"bulk_buy":{"l":["Every {{cadence, ordinal}} item you buy in a Shop comes doubled."],"params":[[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"bulk_stock":{"l":["Shop slots have a 50% chance to stock 2 copies.","Each Shop slot has a 75% chance to stock at least 2 copies and a 25% chance to stock 3.","Each Shop slot has a 75% chance to stock at least 2 copies, a 50% chance to stock at least 3, and a 10% chance to stock 4."]},
"butterfingers":{"l":["Debug: drop all your items at the start of every Turn — keeps the run item-poor to test the Scavenger pick."]},
"haggler":{"l":["Your first Shop purchase each Act costs {{discount}}% less."],"params":[[{"n":"discount","v":40}],[{"n":"discount","v":50}],[{"n":"discount","v":60}]]},
"field_medic":{"l":["The first Minion that would die each battle is saved instead."]},
"field_marshal":{"l":["Your Summoned Minions think one Turn ahead — they move to where the nearest enemy is going, not where it is."]},
"field_promotion":{"l":["Your conscripts arrive as {{kind:knight|plural}} instead of {{kind:pawn|plural}}."]},
"emergency_pocket":{"l":["Start each Boss battle with a random scroll."]},
"prepared_caster":{"l":["Start each non-Boss battle with a temporary scroll."]},
"scout_path":{"l":["See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","See {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map.","Limit Break — see {{floors, plural, one {# floor} other {# floors}}} farther on the campaign map."],"params":[[{"n":"floors","v":1}],[{"n":"floors","v":2}],[{"n":"floors","v":3}],[{"n":"floors","v":4}],[{"n":"floors","v":5}],[{"n":"floors","v":6}],[{"n":"floors","v":7}],[{"n":"floors","v":8}]]},
"royal_cartographer":{"l":["Reveal every Elite or every Shop on the Act's map — your choice.","Reveal both — every Elite and Shop in the Act."]},
"royal_informant":{"l":["See enemy-Royal ambush marks on every Elite across the whole map, not just within reach.","See enemy-Royal ambush marks on every Elite across the map; one ambushing Royal's piece icon replaces the Elite skull."]},
"lucky_draw":{"l":["Your first reroll on each reward screen costs {{discount}}% less.","Your first reroll on each reward screen costs {{discount}}% less.","Your first reroll on each reward screen costs {{discount}}% less.","Limit Break — your first reroll on each reward screen is free."],"params":[[{"n":"discount","v":25}],[{"n":"discount","v":50}],[{"n":"discount","v":75}],[{"n":"discount","v":100}]]},
"map_merchant":{"l":["Open a Shop anywhere on the map for {{gold}} gold."],"params":[[{"n":"gold","v":50}],[{"n":"gold","v":40}],[{"n":"gold","v":30}]]},
"ascendant_crown":{"l":["After each Boss, upgrade one of your relics."]},
"cavalry":{"l":["A protected Capture banks a knight-jump Maneuver — up to {{cap}} per Turn."],"params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"sanguine_pact":{"l":["Every {{cadence, ordinal}} Capture of a protected enemy restores a temporary Heart."],"p":"A temporary Heart!","params":[[{"n":"cadence","v":5}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"quartermaster":{"l":["Every {{cadence, ordinal}} Action grants a Shield.","Every {{cadence, ordinal}} Action grants a Shield.","Every {{cadence, ordinal}} Action grants a Shield.","Limit Break — every {{cadence, ordinal}} Action grants a Shield."],"p":"Shield gained!","params":[[{"n":"cadence","v":8}],[{"n":"cadence","v":6}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"martyr":{"l":["When a hit would end your run, one Minion dies in your place. Once per Turn."],"p":"A Minion falls in your place!"},
"mirror_shield":{"l":["The first enemy that would Capture you each battle is repelled, taking 1 Damage.","The first two enemies that would Capture you each battle are repelled, each taking 1 Damage.","The first three enemies that would Capture you each battle are repelled, each taking 1 Damage."]},
"mirror_edge":{"l":["Mirror Shield's reflect deals 2 Damage instead of 1."]},
"mulligan":{"l":["Your reward rerolls cost {{discount}}% less."],"params":[[{"n":"discount","v":10}],[{"n":"discount","v":20}],[{"n":"discount","v":30}]]},
"royal_armor":{"l":["The first pawn Capture against you each battle is ignored.","The first two pawn Captures against you each battle are ignored.","The first three pawn Captures against you each battle are ignored."],"p":"Royal armor holds!"},
"last_stand":{"l":["Once per run, survive a fatal blow and Freeze every enemy for 1 Turn."],"p":"You cheat death — enemies Frozen!"},
"clean_execution":{"l":["Unprotected Captures pay double gold.","Unprotected Captures pay triple gold.","Limit Break — unprotected Captures pay quadruple gold."]},
"rooks_momentum":{"l":["Charge 4+ squares in a straight line without Capturing to knock the first enemy ahead of you back one square.","Charge 4+ squares in a straight line without Capturing to knock the first enemy ahead of you back two squares.","Charge 4+ squares in a straight line without Capturing to knock the first enemy ahead of you back three squares."]},
"royal_decree":{"l":["Activate to deal {{damage}} Damage to a chosen enemy. Once per battle.","Activate to deal {{damage}} Damage to a chosen enemy. Once per battle.","Activate to deal {{damage}} Damage to a chosen enemy and its four orthogonal neighbors. Once per battle."],"p":"Smite unleashed!","params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}],[{"n":"damage","v":3}]]},
"perpetual_decree":{"l":["After a Royal Decree charge is spent, {{kills}} Captures recharge it."],"p":"Royal Decree recharged!","params":[[{"n":"kills","v":8}],[{"n":"kills","v":6}],[{"n":"kills","v":4}]]},
"royal_influence":{"l":["Activate to mind control an enemy for 1 Turn. Once per battle.","Activate to mind control an enemy for 1 Turn. Twice per battle."],"p":"Influence asserted!"},
"perpetual_influence":{"l":["After a Royal Influence charge is spent, {{kills}} Captures recharge it."],"p":"Royal Influence recharged!","params":[[{"n":"kills","v":8}],[{"n":"kills","v":6}],[{"n":"kills","v":4}]]},
"sacrificial_knife":{"l":["Activate: destroy one of your Minions to deal {{damage}} Damage to a chosen enemy.","Activate: destroy one of your Minions to deal {{damage}} Damage to a chosen enemy.","Activate: destroy one of your Minions to deal 3 Damage to a chosen enemy and its four orthogonal neighbors."],"p":"A Minion is sacrificed to strike!","params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}],[{"n":"damage","v":3}]]},
"sanctuary":{"l":["Activate to gain a Shield. Once per battle.","Activate to become immune to Capture for the next Turn. Once per battle.","Activate to gain a Shield and become immune to Capture for the next Turn. Once per battle."],"p":"Immune this Turn!"},
"stalemate_clause":{"l":["Once per battle, gain an emergency Teleport when you have no safe Movement.","Twice per battle, gain an emergency Teleport when you have no safe Movement.","Three times per battle, gain an emergency Teleport when you have no safe Movement."],"p":"Emergency Teleport granted!"},
"blink_crown":{"l":["Spend an Action to Teleport to any empty square within range. Once per battle."],"p":"Teleported!"},
"aegis":{"l":["Hold up to 2 Shields at once.","Hold up to 3 Shields at once.","Hold up to 3 Shields at once, and start each battle with one Shield already up."]},
"bandolier":{"l":["Use up to {{cap}} items in one Turn instead of 3."],"params":[[{"n":"cap","v":4}],[{"n":"cap","v":5}],[{"n":"cap","v":6}]]},
"battering_ram":{"l":["A non-killing Attack grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"serrated_trap":{"l":["Your traps deal 2 Damage."]},
"frost_trap":{"l":["Your traps deal 1 Damage and Freeze a surviving enemy for 1 Turn."]},
"fumble_forecast":{"l":["ADMIN: the sim lens marks squares spared only by an upcoming enemy fumble (yellow \"!\"). Grant to opt in; no rules effect."]},
"fumble_marks":{"l":["ADMIN: blundering enemies wear their annotator badges (\"?\"/\"??\"/\"???\"). Grant to opt in; no rules effect."]},
"disarming_trap":{"l":["Your traps deal 1 Damage and strip one random upgrade from a surviving enemy."]},
"royal_retinue":{"l":["Start each battle with {{knights, plural, one {# Minion {{kind:knight}}} other {# Minion {{kind:knight|plural}}}}}."],"params":[[{"n":"knights","v":1}],[{"n":"knights","v":2}],[{"n":"knights","v":3}],[{"n":"knights","v":4}]]},
"rook_retinue":{"l":["Your retinue upgrades to {{kind:rook|plural}}, each carrying a Shield."]},
"bishop_retinue":{"l":["Your retinue upgrades to {{kind:bishop|plural}}, each acting twice per Turn."]},
"king_retinue":{"l":["Your retinue upgrades to {{kind:king|plural}}, each with two Hearts."]},
"ghost_step":{"l":["Your Royal can glide through one enemy to the open squares beyond."]},
"heavy_strike":{"l":["Your Captures deal +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}],[{"n":"bonus","v":3}]]},
"shield_piercer":{"l":["Your Captures ignore up to {{shields, plural, one {# enemy Shield} other {# enemy Shields}}}."],"params":[[{"n":"shields","v":1}],[{"n":"shields","v":2}],[{"n":"shields","v":3}]]},
"heavy_rounds":{"l":["Your Sniper shots deal +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}]]},
"disruptor_rounds":{"l":["Your Sniper shots strip one upgrade from a surviving target. Bosses and enemy Royals lose one layer (Shield → Heart → extra Action)."]},
"ricochet_rounds":{"l":["Your Sniper shots also hit the first enemy adjacent to the target for the same Damage, clockwise from North."]},
"armor_piercing_rounds":{"l":["Your Sniper shots deal +{{bonus}} Damage to Shields ({{total}} total)."],"params":[[{"n":"bonus","v":2},{"n":"total","v":3}],[{"n":"bonus","v":3},{"n":"total","v":4}]]},
"hollow_point_rounds":{"l":["Your Sniper shots deal +{{life}} Damage ({{total}} total) to unshielded enemies."],"params":[[{"n":"life","v":2},{"n":"total","v":3}],[{"n":"life","v":3},{"n":"total","v":4}]]},
"warp_step":{"l":["Teleport and Blink Crown no longer spend an Action."]},
"thinking_with_portals":{"l":["Teleport and Blink Crown can also target a non-Boss enemy — you swap places with it."]},
"threat_numbers_only":{"l":["ADMIN: the threat lens draws its per-square numbers WITHOUT the red square tint — a display experiment. Admin-grant only; no rules effect."]},
"puppeteer":{"l":["Your mind control lasts {{turns, plural, one {# Turn} other {# Turns}}} longer."],"params":[[{"n":"turns","v":1}],[{"n":"turns","v":2}],[{"n":"turns","v":3}]]},
"promotion":{"l":["Reach the far row to Promote into a Wazir for the rest of this battle. A Wazir moves or Captures one square in any orthogonal direction."]},
"scavenger":{"l":["While you hold fewer than 3 items, each Capture offers a pick of 3 random items."]},
"vanguard":{"l":["A non-capturing Movement grants up to {{cap, plural, one {# additional Movement} other {# additional Movements}}} per Turn."],"p":"Movement refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"warlord":{"l":["Your Minions' Captures deal +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}],[{"n":"bonus","v":3}]]},
"drillmaster":{"l":["Your Minions gain one extra Action each Turn.","Your Minions gain two extra Actions each Turn.","Your Minions gain three extra Actions each Turn."]},
"standard_bearer":{"l":["When you end a Turn, every adjacent Minion gains a Shield."]},
"conscription":{"l":["Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:pawn}} Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:pawn}} Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:pawn}} Minion.","Limit Break — every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:pawn}} Minion."],"p":"Minion summoned!","v":{"knight":["Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:knight}} Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:knight}} Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:knight}} Minion.","Limit Break — every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:knight}} Minion."],"rook":["Every {{cadence, ordinal}} Capture by your Royal Summons a friendly shielded {{kind:rook}} Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly shielded {{kind:rook}} Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly shielded {{kind:rook}} Minion.","Limit Break — every {{cadence, ordinal}} Capture by your Royal Summons a friendly shielded {{kind:rook}} Minion."],"bishop":["Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:bishop}} Minion. It acts twice per Turn.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:bishop}} Minion. It acts twice per Turn.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:bishop}} Minion. It acts twice per Turn.","Limit Break — every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:bishop}} Minion. It acts twice per Turn."],"king":["Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:king}} (with an extra Heart) Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:king}} (with an extra Heart) Minion.","Every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:king}} (with an extra Heart) Minion.","Limit Break — every {{cadence, ordinal}} Capture by your Royal Summons a friendly {{kind:king}} (with an extra Heart) Minion."]},"params":[[{"n":"cadence","v":5}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}],[{"n":"cadence","v":2}]]},
"vampire_king":{"l":["Every Capture pays +10 gold and every 4th restores a temporary Heart — but any Turn without a Capture costs one real Heart."],"p":"Siphoned a temporary Heart!"},
"bloodlust_crown":{"l":["Gain one additional Action every Turn — but while a Capture is available, every Action must Capture or move to the exit."]},
"lone_wolf":{"l":["Captures Spawn one fewer enemy — but every Spawn is armored, and you can't recruit Minions."]},
"vow_of_patience":{"l":["Enemies 3+ Turns old pay double gold when Captured — but you can't Capture fresh Spawns."]},
"tempo_bank":{"l":["Every 2 Turns without Capturing stores an Action — Activate to spend it. But every Turn without a Capture Spawns an extra enemy.","Every 2 Turns without Capturing stores +1 Action, up to {{cap}}. Activate to spend them all. But every Turn without a Capture Spawns an extra enemy.","Every 2 Turns without Capturing stores +1 Action, up to {{cap}}. Activate to spend them all. But every Turn without a Capture Spawns an extra enemy."],"p":"Banked Actions unleashed!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"statue_king":{"l":["Only adjacent enemies can Damage you — but you can move or Capture only one square at a time."]},
"summon_shop":{"l":["Pay 100 gold to open a Shop, mid-battle or on the map. Once per Turn."]},
"check":{"l":["Every third Turn, enemies you threaten must flee instead of attacking."]},
"phase_mode":{"l":["Your Royal can Capture through one enemy — but enemy sliding pieces can slip past one Minion or rock to reach you."]},
"riftwalker":{"l":["Every square you leave becomes a rock for 3 Turns."]},
"the_conscriptor":{"l":["Every 2nd Capture pardons the enemy: it joins you for 5 Turns instead of dying. Defectors arrive dazed and earn no gold or points."]},
"vow_of_poverty_alms":{"l":["Swear the vow: lose all gold and forgo purchases for the rest of the run. Every 100 gold you would have earned grants a standard relic draft."]},
"vow_of_poverty_ascetics_edge":{"l":["Swear the vow: lose all gold and forgo purchases for the rest of the run. Every 4th Capture grants a temporary Heart, up to 3 over your maximum."]},
"vow_of_poverty_paupers_procession":{"l":["Swear the vow: lose all gold and forgo purchases for the rest of the run. Every 5th Capture Summons a retinue follower."]},
"cartographers_lens":{"l":["Revealed battles on the map show their board shape.","Revealed battles on the map show the board shape AND its exact dimensions."]},
"event_scout":{"l":["Reveal every Event on the map.","Reveal every Event, and preview one of the three encounters each event's menu will offer.","Reveal every Event, and preview two of the three encounters each event's menu will offer."]},
"forbidden_index":{"l":["The map shows which relics are sealed away this run."]},
"bottomless_satchel":{"l":["CHEAT: 999 of every item, 999 uses per Turn (per-item caps too), 999,999 gold. Admin-grant only."]},
"farsight_monocle":{"l":["Reveals what every sparkling spot on the map offers."]},
"panopticon":{"l":["CHEAT: reveal the map 99 rows deep and identify every visible node bonus. Admin-grant only."]},
"immortal_crown":{"l":["CHEAT: 999 Hearts and 999 max Hearts on grant. Admin-grant only."]},
"map_warp":{"l":["CHEAT: enter ANY map node, reachable or not — back and forth. Admin-grant only."]},
"endless_shelves":{"l":["CHEAT: buying out a shop slot restocks it with another random item. Admin-grant only."]},
"statistician":{"l":["The HUD shows the Next queue — this Turn's upcoming Spawn kinds.","The Next queue extends a full extra Turn ahead.","Each queued unit shows the Shields, Hearts, and moves it will arrive with."]},
"quiet_steps":{"l":["Every {{cadence, ordinal}} Turn you end unthreatened grants 1 Shield; threatened Turns do not reset the count."],"p":"Quiet steps — a Shield settles.","params":[[{"n":"cadence","v":5}],[{"n":"cadence","v":4}],[{"n":"cadence","v":3}]]},
"boomerang_wax":{"l":["Every Capture reduces Boomerang's cooldown by 1 extra Turn."]},
"drill_whistle":{"l":["Your Minions' kills pay +{{gold}} gold.","Your Minions' kills pay +{{gold}} gold.","Your Minions' kills pay +{{gold}} gold.","Limit Break — your Minions' kills pay +{{gold}} gold."],"params":[[{"n":"gold","v":3}],[{"n":"gold","v":5}],[{"n":"gold","v":8}],[{"n":"gold","v":15}]]},
"cold_snap":{"l":["Your Freezes last +1 Turn. Bosses cap at 1 Turn; Elites halve the duration."]},
"pathmaker":{"l":["Start each battle with {{charges, plural, one {# banked knight-jump Maneuver} other {# banked knight-jump Maneuvers}}}."],"params":[[{"n":"charges","v":1}],[{"n":"charges","v":2}]]},
"switchback":{"l":["Start each battle with {{charges, plural, one {# banked diagonal-slide Maneuver} other {# banked diagonal-slide Maneuvers}}}."],"params":[[{"n":"charges","v":1}],[{"n":"charges","v":2}]]},
"causeway":{"l":["Start each battle with {{charges, plural, one {# banked straight-slide Maneuver} other {# banked straight-slide Maneuvers}}}."],"params":[[{"n":"charges","v":1}],[{"n":"charges","v":2}]]},
"watchtower":{"l":["Shows attacker-count numbers on your legal destinations.","Shows attacker-count numbers on every square within 5 squares of the Royal.","Shows attacker-count numbers across the whole board."]},
"clutch_bandage":{"l":["Win a battle at exactly 1 Heart to restore 1 real Heart."]},
"understudy":{"l":["Every {{cadence, ordinal}} Minion you Summon each battle arrives with a Shield.","Every {{cadence, ordinal}} Minion you Summon each battle arrives with a Shield.","Every {{cadence, ordinal}} Minion you Summon each battle arrives with a Shield.","Every Minion you Summon arrives with a Shield."],"params":[[{"n":"cadence","v":4}],[{"n":"cadence","v":3}],[{"n":"cadence","v":2}],[{"n":"cadence","v":1}]]},
"frostbite":{"l":["Every {{interval, ordinal}} Turn, Freeze the nearest enemy for 2 Turns if it is adjacent. If no enemy is adjacent, it stays primed until one is.","Every {{interval, ordinal}} Turn, Freeze the nearest enemy for 2 Turns if it is adjacent. If no enemy is adjacent, it stays primed until one is.","Every {{interval, ordinal}} Turn, Freeze the nearest enemy for 2 Turns if it is adjacent. If no enemy is adjacent, it stays primed until one is. Unlocks Cryostasis."],"p":"Frostbite!","params":[[{"n":"interval","v":5}],[{"n":"interval","v":4}],[{"n":"interval","v":3}]]},
"slow_mend":{"l":["Every {{interval, ordinal}} Turn restores a temporary Heart.","Every {{interval, ordinal}} Turn restores a temporary Heart.","Every {{interval, ordinal}} Turn restores a temporary Heart.","Limit Break — every {{interval, ordinal}} Turn restores a temporary Heart."],"p":"A wound closes.","params":[[{"n":"interval","v":8}],[{"n":"interval","v":6}],[{"n":"interval","v":4}],[{"n":"interval","v":3}]]},
"caltrop_spores":{"l":["Every {{period, ordinal}} Capture scatters a caltrop on an empty square beside you. It lasts 3 Turns."],"p":"Caltrops scatter!","params":[[{"n":"period","v":4}],[{"n":"period","v":2}]]},
"spore_cluster":{"l":["Your Caltrop Spores scatter two caltrops."],"p":"A cluster of caltrops!"},
"endless_spores":{"l":["Your Caltrop Spores scatter a caltrop on every Capture."],"p":"Caltrops everywhere!"},
"patient_snares":{"l":["Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}}."],"v":{"trap":["Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your traps last {{bonus, plural, one {+# Turn} other {+# Turns}}}."],"caltrop":["Your caltrops last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your caltrops last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your caltrops last {{bonus, plural, one {+# Turn} other {+# Turns}}}."],"both":["Your traps and caltrops last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your traps and caltrops last {{bonus, plural, one {+# Turn} other {+# Turns}}}.","Your traps and caltrops last {{bonus, plural, one {+# Turn} other {+# Turns}}}."]},"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}],[{"n":"bonus","v":3}]]},
"barbed_spikes":{"l":["Your traps deal +{{damage}} Damage.","Your traps deal +{{damage}} Damage."],"v":{"trap":["Your traps deal +{{damage}} Damage.","Your traps deal +{{damage}} Damage."],"caltrop":["Your caltrops deal +{{damage}} Damage.","Your caltrops deal +{{damage}} Damage."],"both":["Your traps and caltrops deal +{{damage}} Damage.","Your traps and caltrops deal +{{damage}} Damage."]},"params":[[{"n":"damage","v":1}],[{"n":"damage","v":2}]]},
"twinspring":{"l":["Your traps can trigger twice."],"v":{"trap":["Your traps can trigger twice."],"caltrop":["Your caltrops can trigger twice."],"both":["Your traps and caltrops can trigger twice."]}},
"sommelier":{"l":["If all four choices in a relic reward are Normal, redraw it once."]},
"heavy_cleaver":{"l":["Cleave deals +{{bonus}} Damage."],"params":[[{"n":"bonus","v":1}],[{"n":"bonus","v":2}]]},
"berserk":{"l":["Toggle: your strikes deal double Damage, but each recoils 1 Damage back at you."],"p":"Berserk!"},
"boomerang_blade":{"l":["Boomerang's return deals 1 Damage to every adjacent enemy.","Boomerang's return deals 1 Damage to every adjacent enemy and Freezes the survivors for 1 Turn."],"p":"Shockwave!"},
"tacticians_patience":{"l":["Your first Movement each battle spends no Action.","Your first Movement each battle spends no Action and grants a Shield."],"p":"A patient opening."},
"undertow":{"l":["After a Capture, pull the nearest enemy in a straight line {{reach, plural, one {# square} other {# squares}}} toward the square you left. Once per Turn.","After a Capture, pull the nearest enemy in a straight line {{reach, plural, one {# square} other {# squares}}} toward the square you left. Once per Turn.","After a Capture, pull the nearest enemy in a straight line {{reach, plural, one {# square} other {# squares}}} toward the square you left. Once per Turn. A rock or an armed trap in the pull's path destroys the pulled enemy."],"p":"The undertow drags!","params":[[{"n":"reach","v":1}],[{"n":"reach","v":2}],[{"n":"reach","v":2}]]},
"collision_course":{"l":["An enemy you pull or shove into something solid takes 1 Damage.","An enemy you pull or shove into something solid takes 1 Damage — and so does an enemy it hits."]},
"second_wind":{"l":["On Turn {{turns}} of each battle, gain a spare 1-square Movement. Use it any time."],"p":"A spare Movement ready.","params":[[{"n":"turns","v":5}],[{"n":"turns","v":4}],[{"n":"turns","v":3}]]},
"read_the_room":{"l":["Dangerous squares count every hit an enemy could land this Turn, not just one, and each enemy's badge shows its per-hit Damage."]},
"administrators_signet":{"l":["CHEAT: the admin-mode key — while it glows, every admin control in the client is visible. Toggled on the card, never drafted."]},
"impatience":{"l":["You may move while animations are still playing."]},
"chronometer":{"l":["Adds a dial that sets animation speed, from 10x slower to 10x faster."]},
"master_of_ceremonies":{"l":["CHEAT: event menus offer EVERY eligible encounter, not 1-of-3. Admin-grant only."]},
"danger_sense":{"l":["Squares where an enemy Attack could reach you this Turn glow red, before your defenses and upcoming relic effects answer.","The baseline danger squares glow red, and your legal destination squares show the exact Hearts that would reach you before your defenses and upcoming relic effects answer.","Now mitigation-aware: your defensive relics are included, but upcoming Turn-end relic effects and passive Shields are not. Each dangerous square shows the net Hearts you take.","Limit Break — TRUE forecast: relic effects that alter the coming enemy response fire, and every defense counts, including passive Shields. Only squares where you would actually lose a Heart glow; next-Turn healing never erases Damage already taken.","ADMIN — real-move sim: every legal destination shows the Hearts you would ACTUALLY lose playing that move for real — a Capture spawns its reinforcements and your relics fire before the enemies answer. Squares you cannot reach this Turn get a teleport-style TRUE reading instead, so the whole board is covered. Shift+R only; drafts and Limit Break never reach it."]},
"adjutant":{"l":["Every enemy wears its Turn initiative number — read who moves first, second, third at a glance.","Select a Minion to preview its planned move and target."]},
"overstock":{"l":["Shops stock {{slots, plural, one {# more item} other {# more items}}}.","Shops stock {{slots, plural, one {# more item} other {# more items}}}.","Shops stock 3 more items."],"params":[[{"n":"slots","v":1}],[{"n":"slots","v":2}],[{"n":"slots","v":3}]]},
"tacticians_eye":{"l":["Toggle a blue overlay of every square your Royal can reach with Movement or Capture this Turn."]},
"total_fumble":{"l":["Admin: enemies always blunder — every enemy move redraws uniformly from the engine's top four candidates instead of the strict best (the redraw may still land on the best move)."]},
"message_log":{"l":["Admin: shows a running history panel of every centre-screen notice — relic procs and Turn banners (client-side only; no effect on the game rules)."]},
"merge":{"l":["This enemy has merged once.","This enemy has merged twice.","This enemy has merged 3 times.","This enemy has merged 4 times.","This enemy has merged 5 times.","This enemy has merged 6 times.","This enemy has merged 7 times.","This enemy has merged 8 times.","This enemy has merged 9 times.","This enemy has merged 10 times."]},
"never_fumble":{"l":["Admin: enemies never blunder — every enemy plays the engine's strict best move (perfect play), overriding the seeded blunder rate, the 2% floor, and the Blunder relic."]},
"vanguard_strike":{"l":["Once per Turn, a Vanguard-refunded Movement becomes a full Action that may Capture."]},
"crystal_ball":{"l":["Your Danger Sense foresees enemy blunders: readings include the blunders enemies will actually make, and squares spared only by a blunder are marked \"!\"."]},
"marksman":{"l":["Every {{cadence, ordinal}} Capture banks a temporary Sniper shot.","Every {{cadence, ordinal}} Capture banks a temporary Sniper shot.","Every {{cadence, ordinal}} Capture banks a temporary Sniper shot.","Limit Break — every {{cadence, ordinal}} Capture banks a temporary Sniper shot."],"p":"Sniper round loaded!","params":[[{"n":"cadence","v":8}],[{"n":"cadence","v":7}],[{"n":"cadence","v":6}],[{"n":"cadence","v":5}]]},
"royal_freeze":{"l":["Activate to Freeze a chosen enemy for {{turns, plural, one {# Turn} other {# Turns}}}. Twice per battle.","Activate to Freeze a chosen enemy for {{turns, plural, one {# Turn} other {# Turns}}}. Twice per battle. Bosses cap at 1 Turn; Elites halve the duration."],"p":"Frozen solid!","params":[[{"n":"turns","v":1}],[{"n":"turns","v":2}]]},
"perpetual_freeze":{"l":["After a Royal Freeze charge is spent, {{kills}} Captures recharge it."],"p":"Royal Freeze recharged!","params":[[{"n":"kills","v":8}],[{"n":"kills","v":6}],[{"n":"kills","v":4}]]},
"ghost_mode":{"l":["Enemies hunt you as usual but every Attack is skipped — an attacker stays put and no hit ever lands.","Enemies cannot see you at all: you are no target, your square reads empty to their search, and nothing ever lands on you."]},
"lens_per_submove":{"l":["Admin: the threat lens (danger tint + Watchtower counts) recalculates after EVERY enemy sub-move of the cascade, instead of holding until the enemies finish moving. Display timing only; no rules effect."]},
"second_life":{"l":["Once per run, retry a non-Boss battle you lose."]},
"deathtouch":{"l":["Admin: every landing blow kills outright — your Captures pierce all Shields and extra Lives, so a landing never chips. The kill always completes and takes the square."]},
"contract_forge":{"l":["CHEAT: entered battles carry the boon/hazard YOU pick instead of the rolled pair. Admin-grant only."]},
"cursed_sense":{"l":["Dangerous squares glow red if an enemy could Attack them."]},
"draft_embargo":{"l":["Admin: score increases cannot open relic drafts or grant or offer Items. Score-band gold and rewards from other sources are unaffected."]},
"veterans_commission":{"l":["Your pawn Minions are {{bonus}}% likelier to Promote into a rook or queen."],"params":[[{"n":"bonus","v":15}],[{"n":"bonus","v":30}],[{"n":"bonus","v":45}]]},
"earned_stripes":{"l":["After one of your pawn Minions Captures, it Promotes."]},
"rapid_deployment":{"l":["A pawn Minion may advance 2 squares on its first Action after being Summoned."]},
"rallying_horn":{"l":["Every {{cadence, ordinal}} Capture banks a temporary Summon Knight.","Every {{cadence, ordinal}} Capture banks a temporary Summon Knight.","Every {{cadence, ordinal}} Capture banks a temporary Summon Knight.","Limit Break — every {{cadence, ordinal}} Capture banks a temporary Summon Knight."],"p":"Reinforcements ready!","params":[[{"n":"cadence","v":8}],[{"n":"cadence","v":7}],[{"n":"cadence","v":6}],[{"n":"cadence","v":4}]]},
"staging_ground":{"l":["Summon Knight may deploy on an empty square within 2 orthogonal steps of your Royal."]},
"hammer_and_anvil":{"l":["Summon Knight also deploys a second {{kind:knight}} on the opposite side of your Royal."]},
"relief_column":{"l":["The first time you lose a real Heart each battle, bank a temporary Summon Knight."],"p":"Relief column ready!"},
"exploit_the_opening":{"l":["Killing an enemy with an item grants an additional Movement, once per Turn.","Killing an enemy with an item grants an additional Action, once per Turn."],"p":"Opening exploited!"},
"knight_errant":{"l":["Each newly arrived Knight immediately makes one Capture if it can land safely."]},
"spoils_of_war":{"l":["The first Capture made by one of your Minions each battle grants a random item."],"p":"Spoils claimed!"},
"last_orders":{"l":["When one of your Minions dies, it makes one final Capture if it can."],"p":"One final Capture!"},
"zwischenzug":{"l":["Capturing an enemy that threatened your Royal at the start of the Turn grants an additional Action — up to {{cap}} per Turn."],"p":"Action refunded!","params":[[{"n":"cap","v":1}],[{"n":"cap","v":2}],[{"n":"cap","v":3}]]},
"rust":{"l":["Each Capture strips one Shield from every enemy orthogonally adjacent to the captured square.","Each Capture strips one Shield from every enemy adjacent to the captured square."],"p":"Shields stripped!"},
"zone_of_control":{"l":["Activate to shove every orthogonally adjacent enemy 1 square away. Start each battle with 2 uses; each Capture recharges 1.","Activate to shove every adjacent enemy 1 square away. Start each battle with 2 uses; each Capture recharges 1."],"p":"Control zone activated!","n":{"recharged":"Control zone recharged!"}},
"regents_gambit":{"l":["Activate: sacrifice a permanent Heart for an extra Turn in which enemies do not act. Unusable at 1 maximum Heart."],"p":"One more Turn!"},
"crescendo":{"l":["Every 3rd Capture in a Turn adds +1 Damage to your remaining Captures. Stacks."]},
"veteran_guard":{"l":["Promoted pawn Minions keep pawn Movement alongside their promoted piece's Movement."]},
"battlefield_commission":{"l":["The first pawn Minion to Promote each battle immediately takes one extra Action."],"p":"Commission granted!"},
"trophy_hunter":{"l":["Capturing an enemy Royal pays +{{gold}} gold."],"params":[[{"n":"gold","v":10}],[{"n":"gold","v":20}],[{"n":"gold","v":30}]]},
"checkered_blade":{"l":["Captures on a different-colored square than your last deal +1 Damage."]},
"monochrome_blade":{"l":["Captures on the same-colored square as your last deal +1 Damage."]},
"compound_ledger":{"l":["Entering a Shop pays 5% of your gold, up to 15."]},
"war_bonds":{"l":["Activate: spend a quarter of your gold (minimum 50) for a 1-square Movement. Twice per battle."],"p":"Bonds cashed — a spare Movement!"},
"pawnbroker":{"l":["Selling an item at a shop pays 50% more gold."]},
"chain_of_command":{"l":["Your Refund chain holds a sixth relic."]},
"shuffle":{"l":["Activate to teleport you, every enemy, and every Minion to random squares. Once per battle."],"p":"The board scrambles!"}
},"items":{
"heal":{"d":"Restore a temporary Heart."},
"add_heart":{"d":"Raise your maximum Hearts by {{count}} and gain a temporary Heart.","params":[[{"n":"count","v":1}]]},
"shield":{"d":"Gain a Shield."},
"expand_board":{"d":"Grow one edge of the board by one row or column. Wrapping boards grow by two rows or columns."},
"freeze_small":{"d":"Freeze every enemy in a {{size}}×{{size}} area for {{turns, plural, one {# Turn} other {# Turns}}}.","params":[[{"n":"size","v":2},{"n":"turns","v":1}]]},
"freeze_large":{"d":"Freeze every enemy in a {{size}}×{{size}} area for {{turns, plural, one {# Turn} other {# Turns}}}.","params":[[{"n":"size","v":3},{"n":"turns","v":1}]]},
"teleport":{"d":"Blink to any empty square within range — even into danger. Spends an Action."},
"double_move":{"d":"Gain an additional Action this Turn."},
"summon_knight":{"d":"Summon a {{kind:knight}} on an empty square orthogonally adjacent to you. It acts after your Turn, before enemies."},
"mind_control":{"d":"Seize an enemy as a temporary Minion for two Turns. Bosses and enemy Royals are immune."},
"grenade":{"d":"Deal {{damage}} Damage to every enemy in a plus-shaped blast centered on the target square.","params":[[{"n":"damage","v":1}]]},
"hand_of_god":{"d":"Kill the target. Enemy Royal: halve its Hearts. Boss: {{damage}} Damage.","params":[[{"n":"damage","v":1}]]},
"sniper":{"d":"Shoot any enemy for {{damage}} Damage.","params":[[{"n":"damage","v":1}]]},
"wall":{"d":"Place or remove an impassable rock. Once per Turn."},
"disarm":{"d":"Strip all upgrades. Boss or enemy Royal: strip one layer (Shield → Heart → extra Action)."},
"swap":{"d":"Trade places with one of your Minions within range."},
"promotion":{"d":"Promote a Minion one rung: {{theme:standard|pawn→knight→bishop→rook→queen.}}{{theme:xiangqi|{{kind:soldier|cap}}→random Advisor/General/Elephant→Horse→Cannon→{{kind:chariot}}.}}"},
"scroll_healing":{"d":"Restore a temporary Heart, and give every Minion an extra Heart."},
"scroll_escape":{"d":"Flee a non-Boss battle: it counts as cleared but grants no reward. Campaign only."},
"scroll_portal":{"d":"Map only: regenerate this Act's map and return to its entrance. Everything you carry comes with you."},
"scroll_protection":{"d":"Shield your Royal and every Minion."},
"scroll_silence":{"d":"For {{turns, plural, one {# Turn} other {# Turns}}} your Captures Spawn no new enemies.","params":[[{"n":"turns","v":2}]]},
"scroll_speed":{"d":"You and your Minions gain an additional Action this Turn."},
"decoy":{"d":"Place a decoy that enemies chase instead of you for up to two Turns."},
"undo":{"d":"Undo your last move or item use. Won't take back reward, Shop, or draft choices."},
"life_potion":{"d":"Restore one real Heart."},
"demotion":{"d":"Demote an ordinary enemy one rung: {{theme:standard|queen→rook→bishop→knight→pawn.}}{{theme:xiangqi|{{kind:chariot|cap}}→Cannon→Horse→random Advisor/General/Elephant→{{kind:soldier}}.}}"}
}}
